Skip to main content

Biowar 4 files have been lost AGAIN...

Yes. What the title says. The files have been lost AGAIN. The game might be cancelled, we don't have any plans regarding Biowar 4. This version, we've been working on it since January 2023 and the files have been lost in July 2023. Here's what it contained.

This is the description:

"Biowar IV is a sequel to the last game, where the time machine transported you to an unknown time, and you must collect 4 elements to power up Futuretek's timeline machine, then travel to a different timeline."

Not much to say about the levels since the order was unknown yet, but here they are and you can only guess what they contained by reading their names.

1) Underground Bunker

2) Green Fog Forest

3) Desert River

4) Cinema

5) Volcano

6) Others...

The game has not been finished, but here's a little secret: The ending part of Desert River was a very small Rome-looking town, so we had the idea to make a 3D RPG game with the location being a Rome-looking town, and we named it Ancient Brute Souls. The place where you start ABS is the place that was also supposed to be in Biowar 4, that part exactly, but except for the castles, caves, the abandoned town and all the other towns.

What we will confirm out of all this is that we will not be developing Biowar 4 in GameGuru, so expect something big if there's a Biowar 4 announcement.

Comments

Popular posts from this blog

Agency of Fear - Making Of + What is next?

  Agency of Fear is Futuresoft's biggest project since it was founded in 2020. Unreal Engine was a new engine for us and we learned it throughout the development of Agency of Fear, and we are working on many other Unreal Engine 4/5 projects, but as usual, we're not sure all of them will release, some are concrete ideas and others are simple prototypes. Normally, during a game's development, each thing you add takes time and it isn't easy, but we would like to say a couple of things. The easiest thing to develop in Agency of Fear was the map , but it took 80% of the whole game's development. Good maps, bad maps, removed parts, added parts, concepts, ideas, etc. It took the most time as for maybe every videogame ever with multiple maps. So in conclusion, the maps weren't hard to make, but it took very long, considering we didn't want a short game. The hardest thing to develop in Agency of Fear is related to scripting, and it was the save system , there were...

Agency of Fear - Cut content

Agency of Fear had a pretty long time of development, and as any game, it has cut content and lost media. If anyone still has the files to previous demos, they can probably still find some of this content, as not everything that wasn't needed had been removed from them, but the final game doesn't really have any unused files in it. Alright, so let's go. First off, Agency of Fear was never meant to have office parts with cameras and flashlights and all that. There should've been parts where the enemies were supposed to chase you, but we decided the interiors were too small and unfitting for such things. Now, from the beginning, we planned for the game to have multiple endings and there should've been so many variations to how the game ended. We decided to scrap this, as our ideas would change the story and we wanted to make a DLC that involved a continuation to the story, but as of now, we're still thinking of this. Before scrapping the endings, one ending would ...

STUFF IS GREAT 😃

 Seriously, Futuresoft right now is going so well. Recently, a lot of people suddenly started downloading my games. Ancient Brute Souls will release very soon too, as it only requires play testing which will be done in a few days by a friend of mine. I personally have tested the game, but I want to know how much exactly it would take for a new player to finish it, and how they would play it.  I am also developing a new 3D FPS game, but no name shall be specified. I've also been working from time to time on a C++ 3D game engine, which was my forever dream project. I was just imagining a game engine of mine, and, hopefully, it will be finished one day.   Agency of Fear ... oh boy. It will be released in 2024, although I feel like it won't be enough time and it will have many glitches. I have lost all passion on the game, and whenever I open up Unreal Engine, it just feels like super hard work making the maps, and not only. It is a pain making the maps, because it takes a ...