Skip to main content

Biowar 4 files have been lost AGAIN...

Yes. What the title says. The files have been lost AGAIN. The game might be cancelled, we don't have any plans regarding Biowar 4. This version, we've been working on it since January 2023 and the files have been lost in July 2023. Here's what it contained.

This is the description:

"Biowar IV is a sequel to the last game, where the time machine transported you to an unknown time, and you must collect 4 elements to power up Futuretek's timeline machine, then travel to a different timeline."

Not much to say about the levels since the order was unknown yet, but here they are and you can only guess what they contained by reading their names.

1) Underground Bunker

2) Green Fog Forest

3) Desert River

4) Cinema

5) Volcano

6) Others...

The game has not been finished, but here's a little secret: The ending part of Desert River was a very small Rome-looking town, so we had the idea to make a 3D RPG game with the location being a Rome-looking town, and we named it Ancient Brute Souls. The place where you start ABS is the place that was also supposed to be in Biowar 4, that part exactly, but except for the castles, caves, the abandoned town and all the other towns.

What we will confirm out of all this is that we will not be developing Biowar 4 in GameGuru, so expect something big if there's a Biowar 4 announcement.

Comments

Popular posts from this blog

What are we up to?

We barely uploaded any games this year, so, what have we been doing? Simple. Large projects. We're gonna tell you everything we're currently working on. Survivor 3D - low quality high poly 3D FPS / Status: Finished, working on optimizations / Release: Confirmed / Difference: Hardest worked-on yet Survivor V - very realistic 3D FPS / Status: Started development / Release: Unknown / Difference: Most realistic yet Agency of Fear - realistic 3D horror game / Status: Mid-Development / Release: Confirmed / Difference: Longest worked-on yet Last Night Alive - cartoon 2D visual novel / Status: Started development / Release: Unknown / Difference: Most cartoonish yet Creation's Pizzeria 3 - realistic 2.5D horror / Status: Cancelled / Release: Cancelled (too buggy) / Difference: Could've been the buggiest Talecraft 2 - pixel 2D RPG game / Status: Development Paused / Release: Unknown / Difference: Most adventurous yet Ancient Brute Souls 2 - realistic 3D RPG game / Status: Started...

STUFF IS GREAT 😃

 Seriously, Futuresoft right now is going so well. Recently, a lot of people suddenly started downloading my games. Ancient Brute Souls will release very soon too, as it only requires play testing which will be done in a few days by a friend of mine. I personally have tested the game, but I want to know how much exactly it would take for a new player to finish it, and how they would play it.  I am also developing a new 3D FPS game, but no name shall be specified. I've also been working from time to time on a C++ 3D game engine, which was my forever dream project. I was just imagining a game engine of mine, and, hopefully, it will be finished one day.   Agency of Fear ... oh boy. It will be released in 2024, although I feel like it won't be enough time and it will have many glitches. I have lost all passion on the game, and whenever I open up Unreal Engine, it just feels like super hard work making the maps, and not only. It is a pain making the maps, because it takes a ...

Agency of Fear - Making Of + What is next?

  Agency of Fear is Futuresoft's biggest project since it was founded in 2020. Unreal Engine was a new engine for us and we learned it throughout the development of Agency of Fear, and we are working on many other Unreal Engine 4/5 projects, but as usual, we're not sure all of them will release, some are concrete ideas and others are simple prototypes. Normally, during a game's development, each thing you add takes time and it isn't easy, but we would like to say a couple of things. The easiest thing to develop in Agency of Fear was the map , but it took 80% of the whole game's development. Good maps, bad maps, removed parts, added parts, concepts, ideas, etc. It took the most time as for maybe every videogame ever with multiple maps. So in conclusion, the maps weren't hard to make, but it took very long, considering we didn't want a short game. The hardest thing to develop in Agency of Fear is related to scripting, and it was the save system , there were...