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Showing posts from July, 2023

One Year of Agency of Fear 🎉

One year ago today, the demo for Agency of Fear was published. It's hard to believe that the game is a year old. To celebrate this, we're gonna give you a sneak peek of what you didn't know the game has. Agency of Fear has puzzles, like rotating circles on a wall to match a pattern and open a door. The chapters already reached the point where you realize the game is open world. The chapter we're currently working on is called Sewers. The game won't contain saving, all chapters will be unlocked at the start (unconfirmed). The start of the game has a cutscene with a mysterious man giving you a document related to your trip to the office.

About the first ever lost version of Biowar 4.

So I was navigating around the internet these days, and I found some pictures with content of Biowar 4. The first one is, I believe, the second level, if you don't include the prologue, and it was called Tarmesia Valley, because I drew a map of what the island Biowar 4 was happening on. It was a few countries, Tarmesia was a city in the country of Coldeaun. I will show you the text document with the levels that were supposed to be in the game. Maps were really large, that's why I am sad about the files being lost. The player start is in the up-left corner and the level ends down right there at that dam. Here's the picture. I made the whole Biowar 4 map using paint, but it wasn't exact, there were just countries. I was lazy to draw the whole city of the first levels, and the Tarmesia Valley. Anyways, here's each lost level, and I'm gonna be describing, from my memory, how they looked. --- Prologue (Citadel of Supertron, Monverha, Nizeria) It was nothing special,

STUFF IS GREAT 😃

 Seriously, Futuresoft right now is going so well. Recently, a lot of people suddenly started downloading my games. Ancient Brute Souls will release very soon too, as it only requires play testing which will be done in a few days by a friend of mine. I personally have tested the game, but I want to know how much exactly it would take for a new player to finish it, and how they would play it.  I am also developing a new 3D FPS game, but no name shall be specified. I've also been working from time to time on a C++ 3D game engine, which was my forever dream project. I was just imagining a game engine of mine, and, hopefully, it will be finished one day.   Agency of Fear ... oh boy. It will be released in 2024, although I feel like it won't be enough time and it will have many glitches. I have lost all passion on the game, and whenever I open up Unreal Engine, it just feels like super hard work making the maps, and not only. It is a pain making the maps, because it takes a lot of

Biowar 4 files have been lost AGAIN...

Yes. What the title says. The files have been lost AGAIN. The game might be cancelled, we don't have any plans regarding Biowar 4. This version, we've been working on it since January 2023 and the files have been lost in July 2023. Here's what it contained. This is the description: "Biowar IV is a sequel to the last game, where the time machine transported you to an unknown time, and you must collect 4 elements to power up Futuretek's timeline machine, then travel to a different timeline." Not much to say about the levels since the order was unknown yet, but here they are and you can only guess what they contained by reading their names. 1) Underground Bunker 2) Green Fog Forest 3) Desert River 4) Cinema 5) Volcano 6) Others... The game has not been finished, but here's a little secret: The ending part of Desert River was a very small Rome-looking town, so we had the idea to make a 3D RPG game with the location being a Rome-looking town, and we named it An

What are we up to?

We barely uploaded any games this year, so, what have we been doing? Simple. Large projects. We're gonna tell you everything we're currently working on. Survivor 3D - low quality high poly 3D FPS / Status: Finished, working on optimizations / Release: Confirmed / Difference: Hardest worked-on yet Survivor V - very realistic 3D FPS / Status: Started development / Release: Unknown / Difference: Most realistic yet Agency of Fear - realistic 3D horror game / Status: Mid-Development / Release: Confirmed / Difference: Longest worked-on yet Last Night Alive - cartoon 2D visual novel / Status: Started development / Release: Unknown / Difference: Most cartoonish yet Creation's Pizzeria 3 - realistic 2.5D horror / Status: Cancelled / Release: Cancelled (too buggy) / Difference: Could've been the buggiest Talecraft 2 - pixel 2D RPG game / Status: Development Paused / Release: Unknown / Difference: Most adventurous yet Ancient Brute Souls 2 - realistic 3D RPG game / Status: Started