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New batch game announcement

 For our 3rd anniversary on December 27, we will be releasing a text-adventure game, to honor that we started with text-adventure games. We will not reveal any information regarding the game, but it is not Survivor or Savage Blast. It's something new, but extremely similar. It's a completely new and long lore that will be used in other upcoming games which might also have different games, but it's a sequel to all games with Ken Newman a.k.a the Survivor Universe.
Recent posts

Redoing Survivor 3D

 We've thought of this idea for a while. We're gonna be redoing Survivor 3D. To be clear, we're not gonna be making an ultra HD 4K remake of it in Unreal Engine 5. We're gonna stick to the same engine, but we'll add a lot more detail. This will include extra decals, extra props, voicelines, etc. See you soon.

Bad news regarding the fees of Unity

 For those of you who don't know, although I bet most game developers know, Unity will start charging each Unity developer 0.20$ for each install of one of their games. Basically, if someone installs Music Address, we would get charged 0.20$. That's why, to prevent any charges, we have unfortunately removed all our Unity games from itch.io. These include Far Sky Alpha 1, Far Sky Alpha 2, Music Address, and Man Fear: Vientor.  I'm glad Unreal is my main option for making games.

One Year of Agency of Fear 🎉

One year ago today, the demo for Agency of Fear was published. It's hard to believe that the game is a year old. To celebrate this, we're gonna give you a sneak peek of what you didn't know the game has. Agency of Fear has puzzles, like rotating circles on a wall to match a pattern and open a door. The chapters already reached the point where you realize the game is open world. The chapter we're currently working on is called Sewers. The game won't contain saving, all chapters will be unlocked at the start (unconfirmed). The start of the game has a cutscene with a mysterious man giving you a document related to your trip to the office.

About the first ever lost version of Biowar 4.

So I was navigating around the internet these days, and I found some pictures with content of Biowar 4. The first one is, I believe, the second level, if you don't include the prologue, and it was called Tarmesia Valley, because I drew a map of what the island Biowar 4 was happening on. It was a few countries, Tarmesia was a city in the country of Coldeaun. I will show you the text document with the levels that were supposed to be in the game. Maps were really large, that's why I am sad about the files being lost. The player start is in the up-left corner and the level ends down right there at that dam. Here's the picture. I made the whole Biowar 4 map using paint, but it wasn't exact, there were just countries. I was lazy to draw the whole city of the first levels, and the Tarmesia Valley. Anyways, here's each lost level, and I'm gonna be describing, from my memory, how they looked. --- Prologue (Citadel of Supertron, Monverha, Nizeria) It was nothing special,

STUFF IS GREAT 😃

 Seriously, Futuresoft right now is going so well. Recently, a lot of people suddenly started downloading my games. Ancient Brute Souls will release very soon too, as it only requires play testing which will be done in a few days by a friend of mine. I personally have tested the game, but I want to know how much exactly it would take for a new player to finish it, and how they would play it.  I am also developing a new 3D FPS game, but no name shall be specified. I've also been working from time to time on a C++ 3D game engine, which was my forever dream project. I was just imagining a game engine of mine, and, hopefully, it will be finished one day.   Agency of Fear ... oh boy. It will be released in 2024, although I feel like it won't be enough time and it will have many glitches. I have lost all passion on the game, and whenever I open up Unreal Engine, it just feels like super hard work making the maps, and not only. It is a pain making the maps, because it takes a lot of