Agency of Fear had a pretty long time of development, and as any game, it has cut content and lost media. If anyone still has the files to previous demos, they can probably still find some of this content, as not everything that wasn't needed had been removed from them, but the final game doesn't really have any unused files in it. Alright, so let's go.
First off, Agency of Fear was never meant to have office parts with cameras and flashlights and all that. There should've been parts where the enemies were supposed to chase you, but we decided the interiors were too small and unfitting for such things. Now, from the beginning, we planned for the game to have multiple endings and there should've been so many variations to how the game ended. We decided to scrap this, as our ideas would change the story and we wanted to make a DLC that involved a continuation to the story, but as of now, we're still thinking of this. Before scrapping the endings, one ending would be as the current ending is, except it would be chase in which the Maynard was in a rage mode and you had to escape, and an opposite to this ending where you would die in the chase. We would've also included a secret ending by finding a secret button that started a fire or something in the administration rooms. Also, a big part of the game was planned to be open-world based, which could be seen through the beginning as you roam around to get keycards, then return back after going forward to activate stuff, until we decided to scrap this because we realized we'd need storage and had to implement ways to optimize the maps. The quests/objectives were planned to be given to you through a phone you would find, a phone that also had a couple of interactions available. There were also planned keypads around the office beginning area and papers with codes.
And those are cut content that never made the game. The keypad blueprint can definitely still be found both in the demos, and the full game files.
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