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STUFF IS GREAT ๐Ÿ˜ƒ

 Seriously, Futuresoft right now is going so well. Recently, a lot of people suddenly started downloading my games. Ancient Brute Souls will release very soon too, as it only requires play testing which will be done in a few days by a friend of mine. I personally have tested the game, but I want to know how much exactly it would take for a new player to finish it, and how they would play it.

 I am also developing a new 3D FPS game, but no name shall be specified. I've also been working from time to time on a C++ 3D game engine, which was my forever dream project. I was just imagining a game engine of mine, and, hopefully, it will be finished one day.

 Agency of Fear... oh boy. It will be released in 2024, although I feel like it won't be enough time and it will have many glitches. I have lost all passion on the game, and whenever I open up Unreal Engine, it just feels like super hard work making the maps, and not only. It is a pain making the maps, because it takes a lot of time and I don't have a blueprint or a scheme of what the full agency is. The disk is getting full, the game is getting bigger with a lot of unused assets, and no cloud servers to keep the files. My biggest fear right now is losing the files to AOF. I have already lost the files to the original Biowar 4, while one level away from the end of development, with 15 levels. All that remains is a cloud archive with only about 6 levels. Useless. All we have is two versions of Biowar 4 left. One where the landscapes are massive, with a new engine, and one which is simply Biowar 3 with extra maps and more weapons. Will Biowar 4 ever come out? Will AOF ever come out? Will Stalking Father ever come out? Will Boredom Employee come out? Will Curse of Nalestrom ever come out? Will Far Sky ever come out? Will Past Twelve ever come out? We'll never know...

Cheers,

CEO.

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