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About the first ever lost version of Biowar 4.

So I was navigating around the internet these days, and I found some pictures with content of Biowar 4.

The first one is, I believe, the second level, if you don't include the prologue, and it was called Tarmesia Valley, because I drew a map of what the island Biowar 4 was happening on. It was a few countries, Tarmesia was a city in the country of Coldeaun. I will show you the text document with the levels that were supposed to be in the game. Maps were really large, that's why I am sad about the files being lost. The player start is in the up-left corner and the level ends down right there at that dam. Here's the picture.




I made the whole Biowar 4 map using paint, but it wasn't exact, there were just countries. I was lazy to draw the whole city of the first levels, and the Tarmesia Valley. Anyways, here's each lost level, and I'm gonna be describing, from my memory, how they looked.

--- Prologue (Citadel of Supertron, Monverha, Nizeria)

It was nothing special, there were two small buildings and a tower surrounded by an overpass. The level would end once you walked inside one of the small buildings.

--- Downtown Encounter (Tarmesia, Coldeaun)

In the Tarmesia Valley picture, you can see near the player start many buildings, one yellow, one gray, one yellow, one gray, and so on. Tarmesia is the city. It was not that big, but it would fit at least 25 minutes of gameplay. The level ended once you entered a yard with a door you unlocked with a key from somewhere in the city.

--- Tarmesia Valley (Tarmesia, Coldeaun)

You have the whole level up there. The level ended in the dam.

--- Ankh Temple (Galh, Coldeaun)

Hellgunner reached the desert. At the start, you would cross a bridge, and complete puzzles in ancient Egypt looking yards, until you would find an Ankh, which you would use to unlock a door which would end the level (outside the yards).

--- When In Vodac (Vodac, Neoficuahan)

I don't remember quite anything about this level. One thing is clear, it looked a lot like Tarmesia, but different kind of buildings.

--- Deorum Speluncis (Cave of the Gods, Vodac, Neoficuahan)

I remember this. It's a cave, similar to the wild desert passage in Ancient Brute Souls, except the ceiling rocks were really low, and you would find keys and open doors in the cave, until you reached the outside of the cave.

--- War In The Morning (Yards of Pitanos, Meda, Neoficuahan)

I do not really remember much of this level. All I remember was another city similar to Tarmesia, some yards, and a giant Gargoyle statue. This is probably one of the longest levels in the game.

--- Dry Rust (Temple of King Nodaro, South Kilva, Calpeda)

This is one long damn level. You would walk A LOT through a desert mesa, until you reached a hill with a huge skull rock temple, which is exactly the one from Ancient Brute Souls, except there was actual stuff inside it.

--- Skulls Ripped Off (Castle of Rinnon, Kilva, Calpeda)

I do not remember A THING about this. It was probably a yellow maze "castle".

--- Phase Gazing (Rinnon's Canyon, Soray, Telepele)

I do not remember anything about this. Absolutely anything.

--- The Castle (Castle of King Zomo, Pende, Telepele)

I clearly know about the yellow maze castle here. You would walk through a maze in a valley, on the valley was the castle, and you would walk until you could climb the valley and then the castle. I think the level ended once you got out of the castle.

--- The Trial (Arena Hills, Kepla, Helga)

Probably the largest map made. You were surrounded by hills, at if you were at the center, there were at least 200 meters until you reached a hill. And the hills would go on and on and on...

Here's when the files got lost. The remained levels were the following:

--- Rogue Agressive (Hinda, Helga)

--- The Long Road (Lende, Helga)

--- Soldier Era (Monverha, Nizeria) - I believe I wanted to include category of things added in each level in this one, and put the most enemies, to the point where it would get really hard.


I am so sad the files to this great game have been lost... It would've probably reached the personal record of the game that takes the longest to complete, because Agency of Fear takes the place in the game that will take the most to make.


Cheers,

CEO Steve Sfara


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