Skip to main content

NO IDEAS AND NO CREATIVITY

 I am missing ideas and my creativity's going down. I need a break. I am most of the time from Monday to Friday, and even sometimes Saturday and Sunday. I need about 2 weeks to think about a game, and I have a few ideas, but I just don't know when to start, because they'll most probably be cancelled. I mostly need ideas to make games, and Agency of Fear hasn't been in development since August 2022, and it's November 1st. If I'm busy, I have no creativity. I'm thinking about starting a new studio, or having as property someone else's studio's games.

Comments

Popular posts from this blog

What are we up to?

We barely uploaded any games this year, so, what have we been doing? Simple. Large projects. We're gonna tell you everything we're currently working on. Survivor 3D - low quality high poly 3D FPS / Status: Finished, working on optimizations / Release: Confirmed / Difference: Hardest worked-on yet Survivor V - very realistic 3D FPS / Status: Started development / Release: Unknown / Difference: Most realistic yet Agency of Fear - realistic 3D horror game / Status: Mid-Development / Release: Confirmed / Difference: Longest worked-on yet Last Night Alive - cartoon 2D visual novel / Status: Started development / Release: Unknown / Difference: Most cartoonish yet Creation's Pizzeria 3 - realistic 2.5D horror / Status: Cancelled / Release: Cancelled (too buggy) / Difference: Could've been the buggiest Talecraft 2 - pixel 2D RPG game / Status: Development Paused / Release: Unknown / Difference: Most adventurous yet Ancient Brute Souls 2 - realistic 3D RPG game / Status: Started...

STUFF IS GREAT 😃

 Seriously, Futuresoft right now is going so well. Recently, a lot of people suddenly started downloading my games. Ancient Brute Souls will release very soon too, as it only requires play testing which will be done in a few days by a friend of mine. I personally have tested the game, but I want to know how much exactly it would take for a new player to finish it, and how they would play it.  I am also developing a new 3D FPS game, but no name shall be specified. I've also been working from time to time on a C++ 3D game engine, which was my forever dream project. I was just imagining a game engine of mine, and, hopefully, it will be finished one day.   Agency of Fear ... oh boy. It will be released in 2024, although I feel like it won't be enough time and it will have many glitches. I have lost all passion on the game, and whenever I open up Unreal Engine, it just feels like super hard work making the maps, and not only. It is a pain making the maps, because it takes a ...

Agency of Fear - Making Of + What is next?

  Agency of Fear is Futuresoft's biggest project since it was founded in 2020. Unreal Engine was a new engine for us and we learned it throughout the development of Agency of Fear, and we are working on many other Unreal Engine 4/5 projects, but as usual, we're not sure all of them will release, some are concrete ideas and others are simple prototypes. Normally, during a game's development, each thing you add takes time and it isn't easy, but we would like to say a couple of things. The easiest thing to develop in Agency of Fear was the map , but it took 80% of the whole game's development. Good maps, bad maps, removed parts, added parts, concepts, ideas, etc. It took the most time as for maybe every videogame ever with multiple maps. So in conclusion, the maps weren't hard to make, but it took very long, considering we didn't want a short game. The hardest thing to develop in Agency of Fear is related to scripting, and it was the save system , there were...