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Agency of Fear - Cut content

Agency of Fear had a pretty long time of development, and as any game, it has cut content and lost media. If anyone still has the files to previous demos, they can probably still find some of this content, as not everything that wasn't needed had been removed from them, but the final game doesn't really have any unused files in it. Alright, so let's go. First off, Agency of Fear was never meant to have office parts with cameras and flashlights and all that. There should've been parts where the enemies were supposed to chase you, but we decided the interiors were too small and unfitting for such things. Now, from the beginning, we planned for the game to have multiple endings and there should've been so many variations to how the game ended. We decided to scrap this, as our ideas would change the story and we wanted to make a DLC that involved a continuation to the story, but as of now, we're still thinking of this. Before scrapping the endings, one ending would ...
Recent posts

Middle of November, not much activity. What's going on?

 Recently, we've been working on more and more concepts, most of them don't really turn into anything. Something we're working on right now and can confirm as an upcoming project is DYNAMICA 25, which will be the best DYNAMICA improvement to ever release since the first game launched. We're heavily modifying the game, making it as enjoyable as possible and adding lots of new features. We've also released an improved version of an old game of ours, The Basement, which includes AI enhanced textures and optimal resolution support. Other than that, fear not, Futuresoft has not fell! It never will, we may take pause from developing to focus on other things, but we will never die, we will always return. It's mid-november, a rainy and ugly month. Projects as big as Agency of Fear will not release at all in 2025, small chances in 2026 as well. Agency of Fear will remain our biggest project for a long time. Maybe forever? If only there was enough free time for us, we wou...

Agency of Fear - Making Of + What is next?

  Agency of Fear is Futuresoft's biggest project since it was founded in 2020. Unreal Engine was a new engine for us and we learned it throughout the development of Agency of Fear, and we are working on many other Unreal Engine 4/5 projects, but as usual, we're not sure all of them will release, some are concrete ideas and others are simple prototypes. Normally, during a game's development, each thing you add takes time and it isn't easy, but we would like to say a couple of things. The easiest thing to develop in Agency of Fear was the map , but it took 80% of the whole game's development. Good maps, bad maps, removed parts, added parts, concepts, ideas, etc. It took the most time as for maybe every videogame ever with multiple maps. So in conclusion, the maps weren't hard to make, but it took very long, considering we didn't want a short game. The hardest thing to develop in Agency of Fear is related to scripting, and it was the save system , there were...

Agency of Fear is delayed

 I know you guys waited 2 years for Agency of Fear and probably expected to play it yesterday. Unfortunately, we are delaying the release until August 30th. We are dealing with some packaging issues, but we promise we will fix this until August 30th. https://futuresoft.itch.io/agency-of-fear

New batch game announcement

 For our 3rd anniversary on December 27, we will be releasing a text-adventure game, to honor that we started with text-adventure games. We will not reveal any information regarding the game, but it is not Survivor or Savage Blast. It's something new, but extremely similar. It's a completely new and long lore that will be used in other upcoming games which might also have different games, but it's a sequel to all games with Ken Newman a.k.a the Survivor Universe.

Redoing Survivor 3D

 We've thought of this idea for a while. We're gonna be redoing Survivor 3D. To be clear, we're not gonna be making an ultra HD 4K remake of it in Unreal Engine 5. We're gonna stick to the same engine, but we'll add a lot more detail. This will include extra decals, extra props, voicelines, etc. See you soon.