Agency of Fear had a pretty long time of development, and as any game, it has cut content and lost media. If anyone still has the files to previous demos, they can probably still find some of this content, as not everything that wasn't needed had been removed from them, but the final game doesn't really have any unused files in it. Alright, so let's go. First off, Agency of Fear was never meant to have office parts with cameras and flashlights and all that. There should've been parts where the enemies were supposed to chase you, but we decided the interiors were too small and unfitting for such things. Now, from the beginning, we planned for the game to have multiple endings and there should've been so many variations to how the game ended. We decided to scrap this, as our ideas would change the story and we wanted to make a DLC that involved a continuation to the story, but as of now, we're still thinking of this. Before scrapping the endings, one ending would ...
Recently, we've been working on more and more concepts, most of them don't really turn into anything. Something we're working on right now and can confirm as an upcoming project is DYNAMICA 25, which will be the best DYNAMICA improvement to ever release since the first game launched. We're heavily modifying the game, making it as enjoyable as possible and adding lots of new features. We've also released an improved version of an old game of ours, The Basement, which includes AI enhanced textures and optimal resolution support. Other than that, fear not, Futuresoft has not fell! It never will, we may take pause from developing to focus on other things, but we will never die, we will always return. It's mid-november, a rainy and ugly month. Projects as big as Agency of Fear will not release at all in 2025, small chances in 2026 as well. Agency of Fear will remain our biggest project for a long time. Maybe forever? If only there was enough free time for us, we wou...